mirror of https://github.com/ppy/osu
72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Screens.Select
|
|
{
|
|
public class FooterButtonRandom : FooterButton
|
|
{
|
|
private readonly SpriteText secondaryText;
|
|
private bool secondaryActive;
|
|
|
|
public FooterButtonRandom()
|
|
{
|
|
TextContainer.Add(secondaryText = new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Text = @"rewind",
|
|
Alpha = 0,
|
|
});
|
|
|
|
// force both text sprites to always be present to avoid width flickering while they're being swapped out
|
|
SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
SelectedColour = colours.Green;
|
|
DeselectedColour = SelectedColour.Opacity(0.5f);
|
|
Text = @"random";
|
|
Hotkey = Key.F2;
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
secondaryActive = e.ShiftPressed;
|
|
updateText();
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
protected override void OnKeyUp(KeyUpEvent e)
|
|
{
|
|
secondaryActive = e.ShiftPressed;
|
|
updateText();
|
|
base.OnKeyUp(e);
|
|
}
|
|
|
|
private void updateText()
|
|
{
|
|
if (secondaryActive)
|
|
{
|
|
SpriteText.FadeOut(120, Easing.InQuad);
|
|
secondaryText.FadeIn(120, Easing.InQuad);
|
|
}
|
|
else
|
|
{
|
|
SpriteText.FadeIn(120, Easing.InQuad);
|
|
secondaryText.FadeOut(120, Easing.InQuad);
|
|
}
|
|
}
|
|
}
|
|
}
|