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Break
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HUD
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Rework to create a derived tracked user data instead
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2021-04-12 22:00:27 +09:00 |
PlayerSettings
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Added beatmap colour settings checkbox and associated tests.
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2021-01-13 00:09:22 -05:00 |
BeatmapMetadataDisplay.cs
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Flip order back to original for romanisable strings
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2021-02-25 14:14:07 +09:00 |
BreakOverlay.cs
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BreakTracker.cs
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Call break time update when loaded
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2021-02-06 20:54:13 +03:00 |
ComboEffects.cs
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DimmableStoryboard.cs
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EpilepsyWarning.cs
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Ensure that all changes to screen backgrounds are on the correct thread
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2021-01-05 15:22:50 +09:00 |
FailAnimation.cs
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
FailOverlay.cs
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GameplayBeatmap.cs
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Merge branch 'master' into more-accurate-most-common-bpm
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2021-02-08 18:40:58 +09:00 |
GameplayClock.cs
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Remove ClockToProcess, always process underlying clock
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2021-04-16 20:17:21 +09:00 |
GameplayClockContainer.cs
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Ensure clock is set in GCC.Start()
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2021-04-20 13:56:13 +09:00 |
GameplayMenuOverlay.cs
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Update existing overlay containers to not block scroll input
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2021-04-12 16:41:36 +09:00 |
HotkeyExitOverlay.cs
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HotkeyRetryOverlay.cs
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HUDOverlay.cs
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Speed up the fade of the HUD a touch
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2021-04-14 14:25:16 +09:00 |
ISamplePlaybackDisabler.cs
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KeyCounter.cs
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KeyCounterAction.cs
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KeyCounterDisplay.cs
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KeyCounterKeyboard.cs
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KeyCounterMouse.cs
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KeyCounterState.cs
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MasterGameplayClockContainer.cs
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Move source clock adjustment application to Start()
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2021-04-20 13:09:49 +09:00 |
PauseOverlay.cs
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Player.cs
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Rename Restart() -> Reset()
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2021-04-19 19:57:00 +09:00 |
PlayerConfiguration.cs
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Disallow skipping in multiplayer for now
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2020-12-24 16:29:51 +09:00 |
PlayerLoader.cs
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Merge pull request #12330 from Cublibre/master
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2021-04-15 19:21:04 +09:00 |
ReplayPlayer.cs
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Move player constructor configuration to dedicated class; add AllowRestart parameter
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2020-12-23 17:47:46 +09:00 |
ReplayPlayerLoader.cs
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ResumeOverlay.cs
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RoomSubmittingPlayer.cs
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Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
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2021-03-24 13:23:23 +09:00 |
ScreenSuspensionHandler.cs
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Apply changes to AllowScreenSuspension bindable
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2021-04-07 21:20:44 +09:00 |
ScreenWithBeatmapBackground.cs
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Ensure that all changes to screen backgrounds are on the correct thread
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2021-01-05 15:22:50 +09:00 |
SkipOverlay.cs
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
SoloPlayer.cs
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Fix scores not being accepted due to missing ruleset ID
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2021-04-09 15:18:02 +09:00 |
SoloSpectator.cs
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Schedule spectator callbacks
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2021-04-02 21:27:20 +09:00 |
SongProgress.cs
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Update existing overlay containers to not block scroll input
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2021-04-12 16:41:36 +09:00 |
SongProgressBar.cs
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SongProgressGraph.cs
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SongProgressInfo.cs
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SpectatorPlayer.cs
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
SpectatorPlayerLoader.cs
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SpectatorResultsScreen.cs
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SquareGraph.cs
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SubmittingPlayer.cs
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Don't store online IDs from score submission responses for now
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2021-04-13 14:31:44 +09:00 |