mirror of
https://github.com/ppy/osu
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80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Audio;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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public partial class PauseOverlay : GameplayMenuOverlay
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{
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public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
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private SkinnableSound pauseLoop = null!;
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protected override Action BackAction => () =>
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{
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if (Buttons.Any())
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Buttons.First().TriggerClick();
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else
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OnResume?.Invoke();
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
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Looping = true,
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Volume = { Value = 0 }
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});
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}
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public void StopAllSamples()
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{
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if (!IsLoaded)
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return;
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pauseLoop.Stop();
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}
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protected override void PopIn()
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{
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base.PopIn();
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pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
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pauseLoop.Play();
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}
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protected override void PopOut()
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{
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base.PopOut();
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pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.PauseGameplay:
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InternalButtons.First().TriggerClick();
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return true;
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}
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return base.OnPressed(e);
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}
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}
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}
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