mirror of
https://github.com/ppy/osu
synced 2024-12-28 18:02:53 +00:00
108 lines
3.5 KiB
C#
108 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Screens.Play.PlayerSettings;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
/// <summary>
|
|
/// This provides the ability to change the offset while in gameplay.
|
|
/// Eventually this should be replaced with all settings from PlayerLoader being accessible from the game.
|
|
/// </summary>
|
|
internal partial class GameplayOffsetControl : VisibilityContainer
|
|
{
|
|
protected override bool StartHidden => true;
|
|
|
|
public override bool PropagateNonPositionalInputSubTree => true;
|
|
|
|
// Disable interaction for now to avoid any funny business with slider bar dragging.
|
|
public override bool PropagatePositionalInputSubTree => false;
|
|
|
|
private BeatmapOffsetControl offsetControl = null!;
|
|
|
|
private OsuTextFlowContainer text = null!;
|
|
|
|
private ScheduledDelegate? hideOp;
|
|
|
|
public GameplayOffsetControl()
|
|
{
|
|
AutoSizeAxes = Axes.Y;
|
|
Width = SettingsToolboxGroup.CONTAINER_WIDTH;
|
|
|
|
Masking = true;
|
|
CornerRadius = 5;
|
|
|
|
// Allow BeatmapOffsetControl to handle keyboard input.
|
|
AlwaysPresent = true;
|
|
|
|
Anchor = Anchor.CentreRight;
|
|
Origin = Anchor.CentreRight;
|
|
|
|
X = 100;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OverlayColourProvider? colourProvider)
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0.8f,
|
|
Colour = colourProvider?.Background4 ?? Color4.Black,
|
|
},
|
|
new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Padding = new MarginPadding(10),
|
|
Spacing = new Vector2(5),
|
|
Direction = FillDirection.Vertical,
|
|
Children = new Drawable[]
|
|
{
|
|
offsetControl = new BeatmapOffsetControl(),
|
|
text = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold))
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
TextAnchor = Anchor.TopCentre,
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
offsetControl.Current.BindValueChanged(val =>
|
|
{
|
|
text.Text = BeatmapOffsetControl.GetOffsetExplanatoryText(val.NewValue);
|
|
Show();
|
|
|
|
hideOp?.Cancel();
|
|
hideOp = Scheduler.AddDelayed(Hide, 500);
|
|
});
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
this.FadeIn(500, Easing.OutQuint)
|
|
.MoveToX(0, 500, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
this.FadeOut(500, Easing.InQuint)
|
|
.MoveToX(100, 500, Easing.InQuint);
|
|
}
|
|
}
|
|
}
|