mirror of
https://github.com/ppy/osu
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706 lines
30 KiB
C#
706 lines
30 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Models;
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using osu.Game.Skinning;
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using osu.Game.Stores;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using Realms;
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using Realms.Exceptions;
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#nullable enable
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namespace osu.Game.Database
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{
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/// <summary>
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/// A factory which provides safe access to the realm storage backend.
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/// </summary>
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public class RealmAccess : IDisposable
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{
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private readonly Storage storage;
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/// <summary>
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/// The filename of this realm.
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/// </summary>
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public readonly string Filename;
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private readonly IDatabaseContextFactory? efContextFactory;
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/// <summary>
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/// Version history:
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/// 6 ~2021-10-18 First tracked version.
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/// 7 2021-10-18 Changed OnlineID fields to non-nullable to add indexing support.
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/// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier.
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/// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser.
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/// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings.
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/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
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/// 12 2021-11-24 Add Status to RealmBeatmapSet.
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/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
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/// </summary>
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private const int schema_version = 13;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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/// </summary>
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private readonly SemaphoreSlim realmRetrievalLock = new SemaphoreSlim(1);
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private readonly ThreadLocal<bool> currentThreadCanCreateRealmInstances = new ThreadLocal<bool>();
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/// <summary>
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/// Holds a map of functions registered via <see cref="RegisterCustomSubscription"/> and <see cref="RegisterForNotifications{T}"/> and a coinciding action which when triggered,
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/// will unregister the subscription from realm.
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///
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/// Put another way, the key is an action which registers the subscription with realm. The returned <see cref="IDisposable"/> from the action is stored as the value and only
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/// used internally.
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///
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/// Entries in this dictionary are only removed when a consumer signals that the subscription should be permanently ceased (via their own <see cref="IDisposable"/>).
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/// </summary>
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private readonly Dictionary<Func<Realm, IDisposable?>, IDisposable?> customSubscriptionsResetMap = new Dictionary<Func<Realm, IDisposable?>, IDisposable?>();
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/// <summary>
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/// Holds a map of functions registered via <see cref="RegisterForNotifications{T}"/> and a coinciding action which when triggered,
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/// fires a change set event with an empty collection. This is used to inform subscribers when the main realm instance gets recycled, and ensure they don't use invalidated
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/// managed realm objects from a previous firing.
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/// </summary>
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private readonly Dictionary<Func<Realm, IDisposable?>, Action> notificationsResetMap = new Dictionary<Func<Realm, IDisposable?>, Action>();
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private static readonly GlobalStatistic<int> realm_instances_created = GlobalStatistics.Get<int>(@"Realm", @"Instances (Created)");
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private static readonly GlobalStatistic<int> total_subscriptions = GlobalStatistics.Get<int>(@"Realm", @"Subscriptions");
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private readonly object realmLock = new object();
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private Realm? updateRealm;
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private bool isSendingNotificationResetEvents;
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public Realm Realm => ensureUpdateRealm();
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private Realm ensureUpdateRealm()
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{
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if (isSendingNotificationResetEvents)
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throw new InvalidOperationException("Cannot retrieve a realm context from a notification callback during a blocking operation.");
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"Use {nameof(getRealmInstance)} when performing realm operations from a non-update thread");
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lock (realmLock)
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{
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if (updateRealm == null)
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{
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updateRealm = getRealmInstance();
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Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}");
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// Resubscribe any subscriptions
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foreach (var action in customSubscriptionsResetMap.Keys)
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registerSubscription(action);
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}
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Debug.Assert(updateRealm != null);
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return updateRealm;
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}
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}
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internal static bool CurrentThreadSubscriptionsAllowed => current_thread_subscriptions_allowed.Value;
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private static readonly ThreadLocal<bool> current_thread_subscriptions_allowed = new ThreadLocal<bool>();
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/// <summary>
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/// Construct a new instance.
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/// </summary>
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/// <param name="storage">The game storage which will be used to create the realm backing file.</param>
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/// <param name="filename">The filename to use for the realm backing file. A ".realm" extension will be added automatically if not specified.</param>
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/// <param name="efContextFactory">An EF factory used only for migration purposes.</param>
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public RealmAccess(Storage storage, string filename, IDatabaseContextFactory? efContextFactory = null)
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{
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this.storage = storage;
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this.efContextFactory = efContextFactory;
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Filename = filename;
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const string realm_extension = @".realm";
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if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
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Filename += realm_extension;
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try
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{
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// This method triggers the first `getRealmInstance` call, which will implicitly run realm migrations and bring the schema up-to-date.
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cleanupPendingDeletions();
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}
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catch (Exception e)
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{
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Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
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CreateBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
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storage.Delete(Filename);
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cleanupPendingDeletions();
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}
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}
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private void cleanupPendingDeletions()
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{
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using (var realm = getRealmInstance())
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using (var transaction = realm.BeginWrite())
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{
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var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
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foreach (var score in pendingDeleteScores)
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realm.Remove(score);
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var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
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foreach (var beatmapSet in pendingDeleteSets)
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{
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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// Cascade delete related scores, else they will have a null beatmap against the model's spec.
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foreach (var score in beatmap.Scores)
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realm.Remove(score);
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realm.Remove(beatmap.Metadata);
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realm.Remove(beatmap);
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}
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realm.Remove(beatmapSet);
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}
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var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
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foreach (var s in pendingDeleteSkins)
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realm.Remove(s);
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transaction.Commit();
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}
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// clean up files after dropping any pending deletions.
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// in the future we may want to only do this when the game is idle, rather than on every startup.
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new RealmFileStore(this, storage).Cleanup();
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}
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/// <summary>
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/// Compact this realm.
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/// </summary>
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/// <returns></returns>
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public bool Compact() => Realm.Compact(getConfiguration());
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/// <summary>
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/// Run work on realm with a return value.
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/// </summary>
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/// <param name="action">The work to run.</param>
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/// <typeparam name="T">The return type.</typeparam>
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public T Run<T>(Func<Realm, T> action)
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{
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if (ThreadSafety.IsUpdateThread)
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return action(Realm);
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using (var realm = getRealmInstance())
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return action(realm);
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}
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/// <summary>
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/// Run work on realm.
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/// </summary>
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/// <param name="action">The work to run.</param>
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public void Run(Action<Realm> action)
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{
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if (ThreadSafety.IsUpdateThread)
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action(Realm);
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else
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{
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using (var realm = getRealmInstance())
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action(realm);
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}
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}
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/// <summary>
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/// Write changes to realm.
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/// </summary>
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/// <param name="action">The work to run.</param>
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public void Write(Action<Realm> action)
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{
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if (ThreadSafety.IsUpdateThread)
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Realm.Write(action);
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else
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{
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using (var realm = getRealmInstance())
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realm.Write(action);
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}
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}
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/// <summary>
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/// Subscribe to a realm collection and begin watching for asynchronous changes.
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/// </summary>
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/// <remarks>
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/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
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///
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/// In addition to the documented realm behaviour, we have the additional requirement of handling subscriptions over potential realm instance recycle.
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/// When this happens, callback events will be automatically fired:
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/// - On recycle start, a callback with an empty collection and <c>null</c> <see cref="ChangeSet"/> will be invoked.
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/// - On recycle end, a standard initial realm callback will arrive, with <c>null</c> <see cref="ChangeSet"/> and an up-to-date collection.
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/// </remarks>
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/// <param name="query">The <see cref="IQueryable{T}"/> to observe for changes.</param>
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/// <typeparam name="T">Type of the elements in the list.</typeparam>
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/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
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/// <returns>
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/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
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/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
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/// </returns>
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/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
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public IDisposable RegisterForNotifications<T>(Func<Realm, IQueryable<T>> query, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(RegisterForNotifications)} must be called from the update thread.");
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lock (realmLock)
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{
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Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
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// Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing.
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notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null, null));
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return RegisterCustomSubscription(action);
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}
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}
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/// <summary>
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/// Run work on realm that will be run every time the update thread realm instance gets recycled.
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/// </summary>
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/// <param name="action">The work to run. Return value should be an <see cref="IDisposable"/> from QueryAsyncWithNotifications, or an <see cref="InvokeOnDisposal"/> to clean up any bindings.</param>
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/// <returns>An <see cref="IDisposable"/> which should be disposed to unsubscribe any inner subscription.</returns>
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public IDisposable RegisterCustomSubscription(Func<Realm, IDisposable?> action)
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(RegisterForNotifications)} must be called from the update thread.");
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var syncContext = SynchronizationContext.Current;
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total_subscriptions.Value++;
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registerSubscription(action);
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// This token is returned to the consumer.
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// When disposed, it will cause the registration to be permanently ceased (unsubscribed with realm and unregistered by this class).
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return new InvokeOnDisposal(() =>
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{
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if (ThreadSafety.IsUpdateThread)
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syncContext.Send(_ => unsubscribe(), null);
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else
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syncContext.Post(_ => unsubscribe(), null);
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void unsubscribe()
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{
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lock (realmLock)
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{
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if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
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{
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unsubscriptionAction?.Dispose();
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customSubscriptionsResetMap.Remove(action);
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notificationsResetMap.Remove(action);
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total_subscriptions.Value--;
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}
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}
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}
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});
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}
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private void registerSubscription(Func<Realm, IDisposable?> action)
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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lock (realmLock)
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{
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// Retrieve realm instance outside of flag update to ensure that the instance is retrieved,
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// as attempting to access it inside the subscription if it's not constructed would lead to
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// cyclic invocations of the subscription callback.
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var realm = Realm;
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Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null);
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current_thread_subscriptions_allowed.Value = true;
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customSubscriptionsResetMap[action] = action(realm);
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current_thread_subscriptions_allowed.Value = false;
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}
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}
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private Realm getRealmInstance()
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{
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if (isDisposed)
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throw new ObjectDisposedException(nameof(RealmAccess));
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bool tookSemaphoreLock = false;
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try
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{
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if (!currentThreadCanCreateRealmInstances.Value)
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{
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realmRetrievalLock.Wait();
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currentThreadCanCreateRealmInstances.Value = true;
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tookSemaphoreLock = true;
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}
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else
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{
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// the semaphore is used to handle blocking of all realm retrieval during certain periods.
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// once the semaphore has been taken by this code section, it is safe to retrieve further realm instances on the same thread.
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// this can happen if a realm subscription is active and triggers a callback which has user code that calls `Run`.
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}
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realm_instances_created.Value++;
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return Realm.GetInstance(getConfiguration());
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}
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finally
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{
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if (tookSemaphoreLock)
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{
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realmRetrievalLock.Release();
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currentThreadCanCreateRealmInstances.Value = false;
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}
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}
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}
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private RealmConfiguration getConfiguration()
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{
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// This is currently the only usage of temporary files at the osu! side.
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// If we use the temporary folder in more situations in the future, this should be moved to a higher level (helper method or OsuGameBase).
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string tempPathLocation = Path.Combine(Path.GetTempPath(), @"lazer");
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if (!Directory.Exists(tempPathLocation))
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Directory.CreateDirectory(tempPathLocation);
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return new RealmConfiguration(storage.GetFullPath(Filename, true))
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{
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SchemaVersion = schema_version,
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MigrationCallback = onMigration,
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FallbackPipePath = tempPathLocation,
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};
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++)
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applyMigrationsForVersion(migration, i);
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}
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private void applyMigrationsForVersion(Migration migration, ulong targetVersion)
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{
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switch (targetVersion)
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{
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case 7:
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convertOnlineIDs<BeatmapInfo>();
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convertOnlineIDs<BeatmapSetInfo>();
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convertOnlineIDs<RulesetInfo>();
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void convertOnlineIDs<T>() where T : RealmObject
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{
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string className = getMappedOrOriginalName(typeof(T));
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// version was not bumped when the beatmap/ruleset models were added
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// therefore we must manually check for their presence to avoid throwing on the `DynamicApi` calls.
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if (!migration.OldRealm.Schema.TryFindObjectSchema(className, out _))
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return;
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var oldItems = migration.OldRealm.DynamicApi.All(className);
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var newItems = migration.NewRealm.DynamicApi.All(className);
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int itemCount = newItems.Count();
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for (int i = 0; i < itemCount; i++)
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{
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dynamic? oldItem = oldItems.ElementAt(i);
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dynamic? newItem = newItems.ElementAt(i);
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long? nullableOnlineID = oldItem?.OnlineID;
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newItem.OnlineID = (int)(nullableOnlineID ?? -1);
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}
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}
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break;
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case 8:
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// Ctrl -/+ now adjusts UI scale so let's clear any bindings which overlap these combinations.
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// New defaults will be populated by the key store afterwards.
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var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
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var increaseSpeedBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.IncreaseScrollSpeed);
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if (increaseSpeedBinding != null && increaseSpeedBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Control, InputKey.Plus }))
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migration.NewRealm.Remove(increaseSpeedBinding);
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var decreaseSpeedBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.DecreaseScrollSpeed);
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if (decreaseSpeedBinding != null && decreaseSpeedBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Control, InputKey.Minus }))
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migration.NewRealm.Remove(decreaseSpeedBinding);
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break;
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case 9:
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// Pretty pointless to do this as beatmaps aren't really loaded via realm yet, but oh well.
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string metadataClassName = getMappedOrOriginalName(typeof(BeatmapMetadata));
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// May be coming from a version before `RealmBeatmapMetadata` existed.
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if (!migration.OldRealm.Schema.TryFindObjectSchema(metadataClassName, out _))
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return;
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var oldMetadata = migration.OldRealm.DynamicApi.All(metadataClassName);
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var newMetadata = migration.NewRealm.All<BeatmapMetadata>();
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int metadataCount = newMetadata.Count();
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for (int i = 0; i < metadataCount; i++)
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{
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dynamic? oldItem = oldMetadata.ElementAt(i);
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var newItem = newMetadata.ElementAt(i);
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string username = oldItem.Author;
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newItem.Author = new RealmUser
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{
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Username = username
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};
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}
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break;
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case 10:
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string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
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if (!migration.OldRealm.Schema.TryFindObjectSchema(rulesetSettingClassName, out _))
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return;
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var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
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var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
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for (int i = 0; i < newSettings.Count; i++)
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{
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dynamic? oldItem = oldSettings.ElementAt(i);
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var newItem = newSettings.ElementAt(i);
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long rulesetId = oldItem.RulesetID;
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string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
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if (string.IsNullOrEmpty(rulesetName))
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migration.NewRealm.Remove(newItem);
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else
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newItem.RulesetName = rulesetName;
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}
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break;
|
|
|
|
case 11:
|
|
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
|
|
|
|
if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _))
|
|
return;
|
|
|
|
var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
|
|
var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();
|
|
|
|
for (int i = 0; i < newKeyBindings.Count; i++)
|
|
{
|
|
dynamic? oldItem = oldKeyBindings.ElementAt(i);
|
|
var newItem = newKeyBindings.ElementAt(i);
|
|
|
|
if (oldItem.RulesetID == null)
|
|
continue;
|
|
|
|
long rulesetId = oldItem.RulesetID;
|
|
string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
|
|
|
|
if (string.IsNullOrEmpty(rulesetName))
|
|
migration.NewRealm.Remove(newItem);
|
|
else
|
|
newItem.RulesetName = rulesetName;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
|
|
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
|
|
|
|
public void CreateBackup(string backupFilename)
|
|
{
|
|
using (BlockAllOperations())
|
|
{
|
|
Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
|
|
|
|
int attempts = 10;
|
|
|
|
while (attempts-- > 0)
|
|
{
|
|
try
|
|
{
|
|
using (var source = storage.GetStream(Filename))
|
|
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
|
|
source.CopyTo(destination);
|
|
return;
|
|
}
|
|
catch (IOException)
|
|
{
|
|
// file may be locked during use.
|
|
Thread.Sleep(500);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush any active realm instances and block any further writes.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This should be used in places we need to ensure no ongoing reads/writes are occurring with realm.
|
|
/// ie. to move the realm backing file to a new location.
|
|
/// </remarks>
|
|
/// <returns>An <see cref="IDisposable"/> which should be disposed to end the blocking section.</returns>
|
|
public IDisposable BlockAllOperations()
|
|
{
|
|
if (isDisposed)
|
|
throw new ObjectDisposedException(nameof(RealmAccess));
|
|
|
|
SynchronizationContext? syncContext = null;
|
|
|
|
try
|
|
{
|
|
realmRetrievalLock.Wait();
|
|
|
|
lock (realmLock)
|
|
{
|
|
if (updateRealm == null)
|
|
{
|
|
// null realm means the update thread has not yet retrieved its instance.
|
|
// we don't need to worry about reviving the update instance in this case, so don't bother with the SynchronizationContext.
|
|
Debug.Assert(!ThreadSafety.IsUpdateThread);
|
|
}
|
|
else
|
|
{
|
|
if (!ThreadSafety.IsUpdateThread)
|
|
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
|
|
|
|
syncContext = SynchronizationContext.Current;
|
|
|
|
// Before disposing the update context, clean up all subscriptions.
|
|
// Note that in the case of realm notification subscriptions, this is not really required (they will be cleaned up by disposal).
|
|
// In the case of custom subscriptions, we want them to fire before the update realm is disposed in case they do any follow-up work.
|
|
foreach (var action in customSubscriptionsResetMap)
|
|
{
|
|
action.Value?.Dispose();
|
|
customSubscriptionsResetMap[action.Key] = null;
|
|
}
|
|
}
|
|
|
|
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
|
|
|
updateRealm?.Dispose();
|
|
updateRealm = null;
|
|
}
|
|
|
|
const int sleep_length = 200;
|
|
int timeout = 5000;
|
|
|
|
try
|
|
{
|
|
// see https://github.com/realm/realm-dotnet/discussions/2657
|
|
while (!Compact())
|
|
{
|
|
Thread.Sleep(sleep_length);
|
|
timeout -= sleep_length;
|
|
|
|
if (timeout < 0)
|
|
throw new TimeoutException(@"Took too long to acquire lock");
|
|
}
|
|
}
|
|
catch (RealmException e)
|
|
{
|
|
// Compact may fail if the realm is in a bad state.
|
|
// We still want to continue with the blocking operation, though.
|
|
Logger.Log($"Realm compact failed with error {e}", LoggingTarget.Database);
|
|
}
|
|
|
|
// In order to ensure events arrive in the correct order, these *must* be fired post disposal of the update realm,
|
|
// and must be posted to the synchronization context.
|
|
// This is because realm may fire event callbacks between the `unregisterAllSubscriptions` and `updateRealm.Dispose`
|
|
// calls above.
|
|
syncContext?.Send(_ =>
|
|
{
|
|
// Flag ensures that we don't get in a deadlocked scenario due to a callback attempting to access `RealmAccess.Realm` or `RealmAccess.Run`
|
|
// and hitting `realmRetrievalLock` a second time. Generally such usages should not exist, and as such we throw when an attempt is made
|
|
// to use in this fashion.
|
|
isSendingNotificationResetEvents = true;
|
|
|
|
try
|
|
{
|
|
foreach (var action in notificationsResetMap.Values)
|
|
action();
|
|
}
|
|
finally
|
|
{
|
|
isSendingNotificationResetEvents = false;
|
|
}
|
|
}, null);
|
|
}
|
|
catch
|
|
{
|
|
restoreOperation();
|
|
throw;
|
|
}
|
|
|
|
return new InvokeOnDisposal(restoreOperation);
|
|
|
|
void restoreOperation()
|
|
{
|
|
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
|
|
realmRetrievalLock.Release();
|
|
|
|
// Post back to the update thread to revive any subscriptions.
|
|
// In the case we are on the update thread, let's also require this to run synchronously.
|
|
// This requirement is mostly due to test coverage, but shouldn't cause any harm.
|
|
if (ThreadSafety.IsUpdateThread)
|
|
syncContext?.Send(_ => ensureUpdateRealm(), null);
|
|
else
|
|
syncContext?.Post(_ => ensureUpdateRealm(), null);
|
|
}
|
|
}
|
|
|
|
// https://github.com/realm/realm-dotnet/blob/32f4ebcc88b3e80a3b254412665340cd9f3bd6b5/Realm/Realm/Extensions/ReflectionExtensions.cs#L46
|
|
private static string getMappedOrOriginalName(MemberInfo member) => member.GetCustomAttribute<MapToAttribute>()?.Mapping ?? member.Name;
|
|
|
|
private bool isDisposed;
|
|
|
|
public void Dispose()
|
|
{
|
|
lock (realmLock)
|
|
{
|
|
updateRealm?.Dispose();
|
|
}
|
|
|
|
if (!isDisposed)
|
|
{
|
|
// intentionally block realm retrieval indefinitely. this ensures that nothing can start consuming a new instance after disposal.
|
|
realmRetrievalLock.Wait();
|
|
realmRetrievalLock.Dispose();
|
|
|
|
isDisposed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|