Go to file
2019-08-12 16:40:52 +03:00
.github Test github "funding" button 2019-06-04 22:26:11 +09:00
.idea/.idea.osu/.idea/runConfigurations Move rider configurations into folders 2019-06-18 15:40:57 +09:00
.vscode Add VSCode debug configs 2019-06-21 15:00:48 +09:00
assets Add drop shadow 2019-07-12 18:06:36 +09:00
build Update cake 2019-08-02 14:19:11 +09:00
fastlane Increase fastlane processing interval 2019-05-18 12:58:13 +09:00
osu.Android Update android icon 2019-07-12 18:24:49 +09:00
osu.Desktop Update Entity Framework Core 2019-08-04 00:34:51 +03:00
osu.Game Move score multiplier logic inside score calculation 2019-08-12 16:40:52 +03:00
osu.Game.Rulesets.Catch Trim unnecessary file contents 2019-08-01 18:04:57 +09:00
osu.Game.Rulesets.Catch.Tests Bump NUnit3TestAdapter from 3.13.0 to 3.14.0 2019-08-09 03:58:06 +00:00
osu.Game.Rulesets.Catch.Tests.Android Target newer api version 2019-07-04 11:40:05 +09:00
osu.Game.Rulesets.Catch.Tests.iOS Fix iOS visual tests not supporting raw keyboard handler 2019-07-09 21:07:29 +09:30
osu.Game.Rulesets.Mania Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
osu.Game.Rulesets.Mania.Tests Bump NUnit3TestAdapter from 3.13.0 to 3.14.0 2019-08-09 03:58:06 +00:00
osu.Game.Rulesets.Mania.Tests.Android Target newer api version 2019-07-04 11:40:05 +09:00
osu.Game.Rulesets.Mania.Tests.iOS Fix iOS visual tests not supporting raw keyboard handler 2019-07-09 21:07:29 +09:30
osu.Game.Rulesets.Osu Tidy up code formatting / variable naming 2019-08-12 15:05:27 +09:00
osu.Game.Rulesets.Osu.Tests Bump NUnit3TestAdapter from 3.13.0 to 3.14.0 2019-08-09 03:58:06 +00:00
osu.Game.Rulesets.Osu.Tests.Android Target newer api version 2019-07-04 11:40:05 +09:00
osu.Game.Rulesets.Osu.Tests.iOS Fix iOS visual tests not supporting raw keyboard handler 2019-07-09 21:07:29 +09:30
osu.Game.Rulesets.Taiko Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
osu.Game.Rulesets.Taiko.Tests Bump NUnit3TestAdapter from 3.13.0 to 3.14.0 2019-08-09 03:58:06 +00:00
osu.Game.Rulesets.Taiko.Tests.Android Target newer api version 2019-07-04 11:40:05 +09:00
osu.Game.Rulesets.Taiko.Tests.iOS Fix iOS visual tests not supporting raw keyboard handler 2019-07-09 21:07:29 +09:30
osu.Game.Tests Merge remote-tracking branch 'RedMindZ/master' into autopilot 2019-08-12 14:40:52 +09:00
osu.Game.Tests.Android Target newer api version 2019-07-04 11:40:05 +09:00
osu.Game.Tests.iOS Fix iOS visual tests not supporting raw keyboard handler 2019-07-09 21:07:29 +09:30
osu.Game.Tournament Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
osu.Game.Tournament.Tests Bump NUnit3TestAdapter from 3.13.0 to 3.14.0 2019-08-09 03:58:06 +00:00
osu.iOS Undo #5533 for causing crashes 2019-07-31 21:44:57 +08:00
.editorconfig EditorConfig naming style settings for vs2017. 2017-02-28 11:37:08 +08:00
.gitattributes Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
.gitignore Merge remote-tracking branch 'upstream/master' into android 2019-03-05 17:56:13 -06:00
app.manifest Merge remote-tracking branch 'upstream/master' into tgi74-rightclickscrolling 2018-04-18 19:46:59 +09:00
appveyor.yml Fix appveyor temporarily 2019-04-19 21:27:24 +09:00
build.ps1 Improve the buildscript 2019-02-15 23:47:22 +01:00
build.sh Correct the path to the cakebuild.csproj. 2019-02-17 13:57:14 +01:00
cake.config Add config file 2018-10-05 14:54:11 +02:00
Gemfile Fastlane initial setup 2019-03-01 15:35:40 +09:00
Gemfile.lock Update fastlane version 2019-03-01 17:20:13 +09:00
LICENCE Standardise remaining cases 2019-01-24 18:24:30 +09:00
osu.Android.props Bump ppy.osu.Game.Resources from 2019.731.1 to 2019.809.0 2019-08-12 08:30:26 +00:00
osu.Android.sln Update Android csproj files 2019-03-05 17:55:18 -06:00
osu.Android.sln.DotSettings Update Android csproj files 2019-03-05 17:55:18 -06:00
osu.Game.props Standardise remaining cases 2019-01-24 18:24:30 +09:00
osu.iOS.props Bump ppy.osu.Game.Resources from 2019.731.1 to 2019.809.0 2019-08-12 08:30:26 +00:00
osu.iOS.sln Update iOS project in line with changes 2019-01-29 13:09:50 +09:00
osu.iOS.sln.DotSettings Add flag to osu.iOS.sln.DotSettings 2019-02-26 16:24:23 +01:00
osu.licenseheader Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
osu.sln Use nuget packages again 2019-02-08 13:07:57 +09:00
osu.sln.DotSettings Merge remote-tracking branch 'origin/master' into fix-new-inspections 2019-05-07 13:20:17 +09:00
osu.TestProject.props Move osu-resources to nuget 2019-01-28 18:33:39 +09:00
README.md Fix twitter link shortener being used 2019-08-07 16:07:41 +09:00

osu!

Build status CodeFactor dev chat

Rhythm is just a click away. The future of osu! and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.

Status

This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.

We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.

Detailed changelogs are published on the official osu! site.

Requirements

Running osu!

Releases

If you are not interested in developing the game, you can still consume our binary releases.

Latest build:

Windows (x64) macOS 10.12+
  • Linux users are recommended to self-compile until we have official deployment in place.
  • iOS users can join the TestFlight beta program (note that due to high demand this is regularly full).
  • Android users can self-compile, and expect a public beta soon.

If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

Downloading the source code

Clone the repository:

git clone https://github.com/ppy/osu
cd osu

To update the source code to the latest commit, run the following command inside the osu directory:

git pull

Building

Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the VisualTests project/configuration. More information on this provided below.

Visual Studio Code users must run the Restore task before any build attempt.

You can also build and run osu! from the command-line with a single command:

dotnet run --project osu.Desktop

If you are not interested in debugging osu!, you can add -c Release to gain performance. In this case, you must replace Debug with Release in any commands mentioned in this document.

If the build fails, try to restore nuget packages with dotnet restore.

A note for Linux users

On Linux, the environment variable LD_LIBRARY_PATH must point to the build directory, located at osu.Desktop/bin/Debug/$NETCORE_VERSION.

$NETCORE_VERSION is the version of the targeted .NET Core SDK. You can check it by running grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'.

For example, you can run osu! with the following command:

LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop

Testing with resource/framework modifications

Sometimes it may be necessary to cross-test changes in osu-resources or osu-framework. This can be achieved by running some commands as documented on the osu-resources and osu-framework wiki pages.

Code analysis

Code analysis can be run with powershell ./build.ps1 or build.sh. This is currently only supported under windows due to resharper cli shortcomings. Alternatively, you can install resharper or use rider to get inline support in your IDE of choice.

Contributing

We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make changes to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.

If you're unsure of what you can help with, check out the list of open issues (especially those with the "good first issue" label).

Before starting, please make sure you are familiar with the development and testing procedure we have set up. New component development, and where possible, bug fixing and debugging existing components should always be done under VisualTests.

Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, please bring it up. We welcome all feedback so we can make contributing to this project as pain-free as possible.

For those interested, we love to reward quality contributions via bounties, paid out via paypal or osu! supporter tags. Don't hesitate to request a bounty for your work on this project.

Licence

The osu! client code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.