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https://github.com/ppy/osu
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84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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internal class LegacyFruitPiece : CompositeDrawable
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{
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private readonly string lookupName;
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Bindable<bool> hyperDash = new Bindable<bool>();
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private Sprite colouredSprite;
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public LegacyFruitPiece(string lookupName)
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{
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this.lookupName = lookupName;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
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accentColour.BindTo(drawableCatchObject.AccentColour);
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hyperDash.BindTo(drawableCatchObject.HyperDash);
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InternalChildren = new Drawable[]
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{
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colouredSprite = new Sprite
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{
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Texture = skin.GetTexture(lookupName),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Sprite
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{
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Texture = skin.GetTexture($"{lookupName}-overlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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if (hyperDash.Value)
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{
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var hyperDashOverlay = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = 1,
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Alpha = 0.7f,
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Scale = new Vector2(1.2f),
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Texture = skin.GetTexture(lookupName),
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Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
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skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
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Catcher.DEFAULT_HYPER_DASH_COLOUR,
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};
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AddInternal(hyperDashOverlay);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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}
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}
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}
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