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https://github.com/ppy/osu
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66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneHoldToConfirmOverlay : OsuTestScene
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{
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protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms
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public TestSceneHoldToConfirmOverlay()
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{
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bool fired = false;
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var firedText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Fired!",
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Font = OsuFont.GetFont(size: 50),
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Alpha = 0,
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};
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var overlay = new TestHoldToConfirmOverlay
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{
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Action = () =>
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{
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fired = true;
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firedText.FadeTo(1).Then().FadeOut(1000);
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}
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};
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Children = new Drawable[]
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{
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overlay,
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firedText
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};
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AddStep("start confirming", () => overlay.Begin());
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AddStep("abort confirming", () => overlay.Abort());
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AddAssert("ensure not fired internally", () => !overlay.Fired);
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AddAssert("ensure aborted", () => !fired);
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AddStep("start confirming", () => overlay.Begin());
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AddUntilStep("wait until confirmed", () => fired);
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AddAssert("ensure fired internally", () => overlay.Fired);
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AddStep("abort after fire", () => overlay.Abort());
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AddAssert("ensure not fired internally", () => !overlay.Fired);
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AddStep("start confirming", () => overlay.Begin());
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AddUntilStep("wait until fired again", () => overlay.Fired);
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}
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private class TestHoldToConfirmOverlay : ExitConfirmOverlay
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{
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public void Begin() => BeginConfirm();
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}
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}
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}
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