osu/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs

61 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneAutoJuiceStream : TestSceneCatchPlayer
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset
}
};
for (int i = 0; i < 100; i++)
{
float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
beatmap.HitObjects.Add(new JuiceStream
{
X = CatchPlayfield.CENTER_X - width / 2,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(width, 0)
}),
StartTime = i * 2000,
NewCombo = i % 8 == 0,
Samples = new List<HitSampleInfo>(new[]
{
new HitSampleInfo { Bank = "normal", Name = "hitnormal", Volume = 100 }
})
});
}
return beatmap;
}
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}
}