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18 lines
641 B
C#
18 lines
641 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skin transformer takes in an <see cref="ISkin"/> and applies transformations to it.
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/// The most common use case is allowing individual rulesets to add skinnable components without directly coupling to underlying skins.
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/// </summary>
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public interface ISkinTransformer : ISkin
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{
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/// <summary>
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/// The original skin that is being transformed.
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/// </summary>
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ISkin Skin { get; }
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}
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}
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