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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`. |
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.. | ||
Components | ||
Compose | ||
Design | ||
Setup | ||
Timing | ||
Verify | ||
BindableBeatDivisor.cs | ||
ClipboardContent.cs | ||
Editor.cs | ||
EditorBeatmap.cs | ||
EditorChangeHandler.cs | ||
EditorClock.cs | ||
EditorScreen.cs | ||
EditorScreenMode.cs | ||
EditorScreenWithTimeline.cs | ||
EditorTable.cs | ||
IEditorChangeHandler.cs | ||
LegacyEditorBeatmapPatcher.cs | ||
PromptForSaveDialog.cs | ||
TransactionalCommitComponent.cs | ||
WaveformOpacityMenu.cs |