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8656176ab8
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`.
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckFilePresenceTest
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{
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private CheckBackgroundPresence check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckBackgroundPresence();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
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BeatmapSet = new BeatmapSetInfo
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{
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Files = new List<BeatmapSetFileInfo>(new[]
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{
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new BeatmapSetFileInfo { Filename = "abc123.jpg" }
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})
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}
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}
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};
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}
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[Test]
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public void TestBackgroundSetAndInFiles()
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{
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Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
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}
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[Test]
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public void TestBackgroundSetAndNotInFiles()
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{
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beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
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var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist);
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}
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[Test]
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public void TestBackgroundNotSet()
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{
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beatmap.Metadata.BackgroundFile = null;
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var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet);
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}
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}
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}
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