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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`. |
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.. | ||
Checks | ||
EditorChangeHandlerTest.cs | ||
LegacyEditorBeatmapPatcherTest.cs | ||
TestSceneHitObjectComposerDistanceSnapping.cs | ||
TransactionalCommitComponentTest.cs |