osu/osu.Game/Screens/Play
Dan Balasescu 8643c725cc
Merge pull request #15175 from peppy/fail-animation-flash-controlled-by-setting
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 15:27:10 +09:00
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Break
HUD Split score counter class into two distinct classes to simplify usages 2021-10-10 17:56:32 +09:00
PlayerSettings Further adjustments to glow to be less bright on settings overlay 2021-10-15 12:35:19 +09:00
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
FailOverlay.cs
GameplayClock.cs
GameplayClockContainer.cs
GameplayMenuOverlay.cs
GameplayState.cs
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs
ILocalUserPlayInfo.cs
ISamplePlaybackDisabler.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs
PauseOverlay.cs
Player.cs Replace spectator-local fix for wrong ruleset ID with player-global consistency check 2021-10-16 16:10:42 +02:00
PlayerConfiguration.cs
PlayerLoader.cs Fix epilepsy warning not being faded out on an early exit from PlayerLoader 2021-10-18 13:30:37 +09:00
ReplayPlayer.cs
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SoloPlayer.cs
SoloSpectator.cs
SoloSpectatorPlayer.cs
SongProgress.cs
SongProgressBar.cs
SongProgressGraph.cs
SongProgressInfo.cs
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs