osu/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs

66 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Rulesets.Mania.Mods
{
public partial class ManiaModFlashlight : ModFlashlight<ManiaHitObject>
{
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
{
MinValue = 0.5f,
MaxValue = 3f,
Precision = 0.1f
};
public override BindableBool ComboBasedSize { get; } = new BindableBool();
public override float DefaultFlashlightSize => 50;
protected override Flashlight CreateFlashlight() => new ManiaFlashlight(this);
private partial class ManiaFlashlight : Flashlight
{
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
public ManiaFlashlight(ManiaModFlashlight modFlashlight)
: base(modFlashlight)
{
FlashlightSize = new Vector2(DrawWidth, GetSize());
AddLayout(flashlightProperties);
}
protected override void Update()
{
base.Update();
if (!flashlightProperties.IsValid)
{
FlashlightSize = new Vector2(DrawWidth, FlashlightSize.Y);
FlashlightPosition = DrawPosition + DrawSize / 2;
flashlightProperties.Validate();
}
}
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "RectangularFlashlight";
}
}
}