mirror of
https://github.com/ppy/osu
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141 lines
5.1 KiB
C#
141 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// A <see cref="Drawable"/> which flows its contents according to the <see cref="Column"/>s in a <see cref="Stage"/>.
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/// Content can be added to individual columns via <see cref="SetContentForColumn"/>.
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/// </summary>
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/// <typeparam name="TContent">The type of content in each column.</typeparam>
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public partial class ColumnFlow<TContent> : CompositeDrawable
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where TContent : Drawable
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{
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/// <summary>
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/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
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/// </summary>
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public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
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private readonly FillFlowContainer<Container> columns;
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private readonly StageDefinition stageDefinition;
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public ColumnFlow(StageDefinition stageDefinition)
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{
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this.stageDefinition = stageDefinition;
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AutoSizeAxes = Axes.X;
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Masking = true;
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InternalChild = columns = new FillFlowContainer<Container>
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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};
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for (int i = 0; i < stageDefinition.Columns; i++)
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columns.Add(new Container { RelativeSizeAxes = Axes.Y });
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}
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private ISkinSource currentSkin;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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currentSkin = skin;
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skin.SourceChanged += onSkinChanged;
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onSkinChanged();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateMobileSizing();
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}
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private void onSkinChanged()
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{
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for (int i = 0; i < stageDefinition.Columns; i++)
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{
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if (i > 0)
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{
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float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
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?.Value ?? Stage.COLUMN_SPACING;
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columns[i].Margin = new MarginPadding { Left = spacing };
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}
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float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
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?.Value;
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bool isSpecialColumn = stageDefinition.IsSpecialColumn(i);
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// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
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width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
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columns[i].Width = width.Value;
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}
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updateMobileSizing();
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}
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/// <summary>
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/// Sets the content of one of the columns of this <see cref="ColumnFlow{TContent}"/>.
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/// </summary>
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/// <param name="column">The index of the column to set the content of.</param>
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/// <param name="content">The content.</param>
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public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
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private void updateMobileSizing()
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{
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if (!IsLoaded || !RuntimeInfo.IsMobile)
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return;
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// GridContainer+CellContainer containing this stage (gets split up for dual stages).
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Vector2? containingCell = this.FindClosestParent<Stage>()?.Parent?.DrawSize;
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// Will be null in tests.
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if (containingCell == null)
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return;
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float aspectRatio = containingCell.Value.X / containingCell.Value.Y;
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// 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon)
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float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns);
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// 1.92 is a "reference" mobile screen aspect ratio for phones.
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// We should scale it back for cases like tablets which aren't so extreme.
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mobileAdjust *= aspectRatio / 1.92f;
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// Best effort until we have better mobile support.
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for (int i = 0; i < stageDefinition.Columns; i++)
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columns[i].Width *= mobileAdjust;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (currentSkin != null)
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currentSkin.SourceChanged -= onSkinChanged;
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}
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}
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}
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