mirror of
https://github.com/ppy/osu
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93 lines
3.4 KiB
C#
93 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Users;
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namespace osu.Game.Database
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{
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public class UserLookupCache : MemoryCachingComponent<int, User>
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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public Task<User> GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token);
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protected override async Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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=> await queryUser(lookup);
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private readonly Queue<(int id, TaskCompletionSource<User>)> pendingUserTasks = new Queue<(int, TaskCompletionSource<User>)>();
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private Task pendingRequestTask;
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private readonly object taskAssignmentLock = new object();
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private Task<User> queryUser(int userId)
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{
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lock (taskAssignmentLock)
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{
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var tcs = new TaskCompletionSource<User>();
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// Add to the queue.
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pendingUserTasks.Enqueue((userId, tcs));
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// Create a request task if there's not already one.
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if (pendingRequestTask == null)
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createNewTask();
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return tcs.Task;
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}
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}
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private void performLookup()
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{
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// userTasks may exceed 50 elements, indicating the existence of duplicate user IDs. All duplicated user IDs must be fulfilled.
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// userIds contains at most 50 unique user IDs from userTasks, which is used to perform the lookup.
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var userTasks = new List<(int id, TaskCompletionSource<User> task)>();
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var userIds = new HashSet<int>();
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// Grab at most 50 unique user IDs from the queue.
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lock (taskAssignmentLock)
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{
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while (pendingUserTasks.Count > 0 && userIds.Count < 50)
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{
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(int id, TaskCompletionSource<User> task) next = pendingUserTasks.Dequeue();
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// Perform a secondary check for existence, in case the user was queried in a previous batch.
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if (CheckExists(next.id, out var existing))
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next.task.SetResult(existing);
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else
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{
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userTasks.Add(next);
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userIds.Add(next.id);
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}
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}
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}
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// Query the users.
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var request = new GetUsersRequest(userIds.ToArray());
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// rather than queueing, we maintain our own single-threaded request stream.
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api.Perform(request);
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// Create a new request task if there's still more users to query.
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lock (taskAssignmentLock)
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{
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pendingRequestTask = null;
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if (pendingUserTasks.Count > 0)
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createNewTask();
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}
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// Notify of completion.
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foreach (var (id, task) in userTasks)
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task.SetResult(request.Result?.Users?.FirstOrDefault(u => u.Id == id));
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}
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private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
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}
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}
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