osu/osu.Game/Rulesets/ILegacyRuleset.cs
2022-07-10 10:15:27 +08:00

25 lines
815 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets
{
public interface ILegacyRuleset
{
const int MAX_LEGACY_RULESET_ID = 3;
/// <summary>
/// Identifies the server-side ID of a legacy ruleset.
/// </summary>
int LegacyID { get; }
/// <summary>
/// For rulesets which support legacy (osu-stable) replay conversion, this method will create an empty replay frame
/// for conversion use.
/// </summary>
/// <returns>An empty frame for the current ruleset, or null if unsupported.</returns>
IConvertibleReplayFrame CreateConvertibleReplayFrame();
}
}