mirror of
https://github.com/ppy/osu
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64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading.Tasks;
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using osu.Game.Scoring;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Play
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{
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public partial class FailOverlay : GameplayMenuOverlay
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{
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public Func<Task<ScoreInfo>>? SaveReplay;
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public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
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[BackgroundDependencyLoader]
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private void load()
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{
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// from #10339 maybe this is a better visual effect
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Add(new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = TwoLayerButton.SIZE_EXTENDED.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Padding = new MarginPadding(10),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new SaveFailedScoreButton(SaveReplay)
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{
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Width = 300
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},
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}
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}
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}
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});
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}
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}
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}
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