osu/osu.Game/Users/UserStatus.cs
Lucas A 84b41b3886 Split out setUserStatus() logic to multiple lines. +
Make UserStatusDoNotDisturb inherit from UserStatus
2019-05-02 19:44:07 +02:00

94 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Beatmaps;
namespace osu.Game.Users
{
public abstract class UserStatus
{
public abstract string Message { get; }
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public class UserStatusOnline : UserStatus
{
public override string Message => @"Online";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
}
public abstract class UserStatusBusy : UserStatusOnline
{
public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
}
public class UserStatusOffline : UserStatus
{
public override string Message => @"Offline";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
}
public class UserStatusSpectating : UserStatusOnline
{
public override string Message => @"Spectating a game";
}
public class UserStatusInLobby : UserStatusOnline
{
public override string Message => @"in Multiplayer Lobby";
}
public class UserStatusSoloGame : UserStatusBusy
{
public UserStatusSoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
{
Beatmap = info;
Ruleset = ruleset;
}
public override string Message => @"Solo Game";
public BeatmapInfo Beatmap { get; }
public Rulesets.RulesetInfo Ruleset { get; }
}
public class UserStatusEditing : UserStatusBusy
{
public UserStatusEditing(BeatmapInfo info)
{
Beatmap = info;
}
public override string Message => @"Editing a beatmap";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
public BeatmapInfo Beatmap { get; }
}
public class UserStatusChoosingBeatmap : UserStatusOnline
{
public override string Message => @"Choosing a beatmap";
}
public class UserStatusMultiplayerGame : UserStatusBusy
{
public override string Message => @"Multiplaying";
}
public class UserStatusModding : UserStatusOnline
{
public override string Message => @"Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserStatusDoNotDisturb : UserStatus
{
public override string Message => @"Do not disturb";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
}
}