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https://github.com/ppy/osu
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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Swell : TaikoHitObject, IHasEndTime
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{
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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/// <summary>
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/// The number of hits required to complete the swell successfully.
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/// </summary>
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public int RequiredHits = 10;
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public List<SwellSampleMapping> ProgressionSamples = new List<SwellSampleMapping>();
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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var progressionSamplePoints =
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new[] { controlPointInfo.SamplePointAt(StartTime) }
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.Concat(controlPointInfo.SamplePoints.Where(p => p.Time > StartTime && p.Time <= EndTime));
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foreach (var point in progressionSamplePoints)
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{
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ProgressionSamples.Add(new SwellSampleMapping
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{
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Time = point.Time,
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Centre = point.GetSampleInfo(),
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Rim = point.GetSampleInfo(SampleInfo.HIT_CLAP)
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});
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}
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}
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}
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}
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