osu/osu.Game.Tests/Skins/TestSceneBeatmapSkinResourc...

49 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Skins
{
[HeadlessTest]
public partial class TestSceneBeatmapSkinResources : OsuTestScene
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
private IWorkingBeatmap beatmap;
[BackgroundDependencyLoader]
private void load()
{
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-beatmap.osz"), "ogg-beatmap.osz")).GetResultSafely();
imported?.PerformRead(s =>
{
beatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps[0]);
});
}
[Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null);
[Test]
public void TestRetrieveOggTrack() => AddAssert("track is non-null", () =>
{
using (var track = beatmap.LoadTrack())
return track is not TrackVirtual;
});
}
}