mirror of https://github.com/ppy/osu
79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneSpinner : OsuTestScene
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{
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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public TestSceneSpinner()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Miss Big", () => testSingle(2));
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AddStep("Miss Medium", () => testSingle(5));
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AddStep("Miss Small", () => testSingle(7));
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AddStep("Hit Big", () => testSingle(2, true));
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AddStep("Hit Medium", () => testSingle(5, true));
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AddStep("Hit Small", () => testSingle(7, true));
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}
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private void testSingle(float circleSize, bool auto = false)
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{
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var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new TestDrawableSpinner(spinner, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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}
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private class TestDrawableSpinner : DrawableSpinner
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{
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private bool auto;
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public TestDrawableSpinner(Spinner s, bool auto)
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: base(s)
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{
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this.auto = auto;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
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{
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// force completion only once to not break human interaction
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Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
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auto = false;
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}
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base.CheckForResult(userTriggered, timeOffset);
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}
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}
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}
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}
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