osu/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs

160 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSkinFallbacks : TestSceneOsuPlayer
{
private readonly TestSource testUserSkin;
private readonly TestSource testBeatmapSkin;
public TestSceneSkinFallbacks()
{
testUserSkin = new TestSource("user");
testBeatmapSkin = new TestSource("beatmap");
}
[Test]
public void TestBeatmapSkinDefault()
{
AddStep("enable user provider", () => testUserSkin.Enabled = true);
AddStep("enable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, true));
checkNextHitObject("beatmap");
AddStep("disable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, false));
checkNextHitObject("user");
AddStep("disable user provider", () => testUserSkin.Enabled = false);
checkNextHitObject(null);
}
private void checkNextHitObject(string skin) =>
AddUntilStep($"check skin from {skin}", () =>
{
var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
if (firstObject == null)
return false;
var skinnable = firstObject.ApproachCircle.Child as SkinnableDrawable;
if (skin == null && skinnable?.Drawable is Sprite)
// check for default skin provider
return true;
var text = skinnable?.Drawable as SpriteText;
return text?.Text == skin;
});
[Resolved]
private AudioManager audio { get; set; }
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly ISkinSource skin;
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
: base(beatmap, storyboard, frameBasedClock, audio)
{
this.skin = skin;
}
protected override ISkin GetSkin() => skin;
}
public class SkinProvidingPlayer : TestPlayer
{
private readonly TestSource userSkin;
public SkinProvidingPlayer(TestSource userSkin)
{
this.userSkin = userSkin;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(userSkin);
return dependencies;
}
}
public class TestSource : ISkinSource
{
private readonly string identifier;
public TestSource(string identifier)
{
this.identifier = identifier;
}
public Drawable GetDrawableComponent(ISkinComponent component)
{
if (!enabled) return null;
return new OsuSpriteText
{
Text = identifier,
Font = OsuFont.Default.With(size: 30),
};
}
public Texture GetTexture(string componentName) => null;
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public event Action SourceChanged;
private bool enabled = true;
public bool Enabled
{
get => enabled;
set
{
if (value == enabled)
return;
enabled = value;
SourceChanged?.Invoke();
}
}
}
}
}