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27 lines
996 B
C#
27 lines
996 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for mods that make general adjustments to difficulty.
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/// </summary>
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public interface IApplicableToDifficulty : IApplicableMod
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{
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/// <summary>
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/// Called when a beatmap is changed. Can be used to read default values.
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/// Any changes made will not be preserved.
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/// </summary>
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/// <param name="difficulty">The difficulty to read from.</param>
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void ReadFromDifficulty(BeatmapDifficulty difficulty);
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/// <summary>
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/// Called post beatmap conversion. Can be used to apply changes to difficulty attributes.
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/// </summary>
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/// <param name="difficulty">The difficulty to mutate.</param>
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void ApplyToDifficulty(BeatmapDifficulty difficulty);
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}
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}
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