mirror of
https://github.com/ppy/osu
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467d7c4f54
With this new order, the logo can be easily moved to display in front of the footer in `SongSelectV2` without breaking experience when footer-based overlays are present. Such overlays (i.e. mod select overlay) will also be dimmed alongside the current screen when a game-wide overlay is open (e.g. settings).
199 lines
7.8 KiB
C#
199 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.SelectV2;
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using osu.Game.Screens.SelectV2.Footer;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public partial class TestSceneSongSelectV2 : ScreenTestScene
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{
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[Cached]
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private readonly ScreenFooter screenScreenFooter;
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[Cached]
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private readonly OsuLogo logo;
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public TestSceneSongSelectV2()
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{
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Children = new Drawable[]
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{
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = screenScreenFooter = new ScreenFooter
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{
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OnBack = () => Stack.CurrentScreen.Exit(),
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},
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},
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logo = new OsuLogo
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{
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Alpha = 0f,
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Stack.ScreenPushed += updateFooter;
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Stack.ScreenExited += updateFooter;
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}
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("load screen", () => Stack.Push(new SongSelectV2()));
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AddUntilStep("wait for load", () => Stack.CurrentScreen is SongSelectV2 songSelect && songSelect.IsLoaded);
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}
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#region Footer
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[Test]
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public void TestMods()
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{
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
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AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
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AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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AddStep("modified", () => SelectedMods.Value = new List<Mod> { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + one", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + two", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + three", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + four", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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}
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[Test]
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public void TestShowOptions()
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{
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AddStep("enable options", () =>
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{
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var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last();
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optionsButton.Enabled.Value = true;
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optionsButton.TriggerClick();
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});
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}
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[Test]
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public void TestState()
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{
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AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state);
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}
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// add these test cases when functionality is implemented.
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// [Test]
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// public void TestFooterRandom()
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// {
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// AddStep("press F2", () => InputManager.Key(Key.F2));
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// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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// }
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//
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// [Test]
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// public void TestFooterRandomViaMouse()
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// {
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// AddStep("click button", () =>
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// {
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// InputManager.MoveMouseTo(randomButton);
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// InputManager.Click(MouseButton.Left);
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// });
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// AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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// }
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//
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// [Test]
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// public void TestFooterRewind()
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// {
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// AddStep("press Shift+F2", () =>
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// {
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// InputManager.PressKey(Key.LShift);
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// InputManager.PressKey(Key.F2);
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// InputManager.ReleaseKey(Key.F2);
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// InputManager.ReleaseKey(Key.LShift);
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// });
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// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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// }
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//
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// [Test]
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// public void TestFooterRewindViaShiftMouseLeft()
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// {
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// AddStep("shift + click button", () =>
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// {
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// InputManager.PressKey(Key.LShift);
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// InputManager.MoveMouseTo(randomButton);
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// InputManager.Click(MouseButton.Left);
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// InputManager.ReleaseKey(Key.LShift);
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// });
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// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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// }
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//
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// [Test]
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// public void TestFooterRewindViaMouseRight()
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// {
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// AddStep("right click button", () =>
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// {
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// InputManager.MoveMouseTo(randomButton);
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// InputManager.Click(MouseButton.Right);
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// });
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// AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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// }
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[Test]
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public void TestOverlayPresent()
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{
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AddStep("Press F1", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<ScreenFooterButtonMods>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Overlay visible", () => this.ChildrenOfType<ModSelectOverlay>().Single().State.Value == Visibility.Visible);
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AddStep("Hide", () => this.ChildrenOfType<ModSelectOverlay>().Single().Hide());
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}
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#endregion
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private void updateFooter(IScreen? _, IScreen? newScreen)
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{
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if (newScreen is IOsuScreen osuScreen && osuScreen.ShowFooter)
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{
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screenScreenFooter.Show();
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screenScreenFooter.SetButtons(osuScreen.CreateFooterButtons());
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}
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else
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{
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screenScreenFooter.Hide();
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screenScreenFooter.SetButtons(Array.Empty<ScreenFooterButton>());
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}
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}
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}
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}
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