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https://github.com/ppy/osu
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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource
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{
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public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public void Play(HitType hitType)
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{
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var hitSample = GetMostValidObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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if (hitSample == null)
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return;
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PlaySamples(new ISampleInfo[] { new HitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL, hitSample.Bank, volume: hitSample.Volume) });
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}
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public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
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}
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}
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