mirror of
https://github.com/ppy/osu
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158 lines
5.7 KiB
C#
158 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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/// <summary>
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/// On the mod select overlay, this provides a local updating view of the aggregate score multiplier coming from mods.
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/// </summary>
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public partial class DifficultyMultiplierDisplay : ModFooterInformationDisplay, IHasCurrentValue<double>
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{
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public const float HEIGHT = 42;
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public Bindable<double> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
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private const float transition_duration = 200;
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private RollingCounter<double> counter = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public DifficultyMultiplierDisplay()
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{
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Current.Default = 1d;
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Current.Value = 1d;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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LeftContent.AddRange(new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Text = DifficultyMultiplierDisplayStrings.DifficultyMultiplier,
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Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
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}
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});
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RightContent.Add(counter = new EffectCounter
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{
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Margin = new MarginPadding(10),
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AutoSizeAxes = Axes.Y,
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Width = 40,
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = { BindTarget = Current }
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(e =>
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{
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var effect = calculateEffectForComparison(e.NewValue.CompareTo(Current.Default));
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setColours(effect);
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}, true);
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// required to prevent the counter initially rolling up from 0 to 1
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// due to `Current.Value` having a nonstandard default value of 1.
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counter.SetCountWithoutRolling(Current.Value);
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}
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/// <summary>
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/// Fades colours of text and its background according to displayed value.
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/// </summary>
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/// <param name="effect">Effect of the value.</param>
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private void setColours(ModEffect effect)
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{
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switch (effect)
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{
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case ModEffect.NotChanged:
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MainBackground.FadeColour(colourProvider.Background4, transition_duration, Easing.OutQuint);
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counter.FadeColour(Colour4.White, transition_duration, Easing.OutQuint);
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break;
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case ModEffect.DifficultyReduction:
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MainBackground.FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint);
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counter.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
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break;
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case ModEffect.DifficultyIncrease:
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MainBackground.FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint);
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counter.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(effect));
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}
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}
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/// <summary>
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/// Converts signed integer into <see cref="ModEffect"/>. Negative values are counted as difficulty reduction, positive as increase.
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/// </summary>
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/// <param name="comparison">Value to convert. Will arrive from comparison between <see cref="Current"/> bindable once it changes and it's <see cref="Bindable{T}.Default"/>.</param>
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/// <returns>Effect of the value.</returns>
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private static ModEffect calculateEffectForComparison(int comparison)
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{
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if (comparison == 0)
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return ModEffect.NotChanged;
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if (comparison < 0)
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return ModEffect.DifficultyReduction;
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return ModEffect.DifficultyIncrease;
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}
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protected enum ModEffect
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{
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NotChanged,
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DifficultyReduction,
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DifficultyIncrease
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}
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private partial class EffectCounter : RollingCounter<double>
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{
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protected override double RollingDuration => 500;
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protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"0.00x");
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protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
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};
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}
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}
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}
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