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Avoids things like touch screen inputs also being flipped. Note that these adjustments can't be applied directly to the playfield due to how playfields are used in various rulesets (basically relying on the `PlayfieldAdjustContainer` to get things in the right place). Closes #24000. |
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CatchModAutoplay.cs | ||
CatchModCinema.cs | ||
CatchModClassic.cs | ||
CatchModDaycore.cs | ||
CatchModDifficultyAdjust.cs | ||
CatchModDoubleTime.cs | ||
CatchModEasy.cs | ||
CatchModFlashlight.cs | ||
CatchModFloatingFruits.cs | ||
CatchModHalfTime.cs | ||
CatchModHardRock.cs | ||
CatchModHidden.cs | ||
CatchModMirror.cs | ||
CatchModMuted.cs | ||
CatchModNightcore.cs | ||
CatchModNoFail.cs | ||
CatchModNoScope.cs | ||
CatchModPerfect.cs | ||
CatchModRelax.cs | ||
CatchModSuddenDeath.cs |