osu/osu.Game.Rulesets.Osu.Tests
dependabot-preview[bot] 03863d901b
Bump Microsoft.NET.Test.Sdk from 16.5.0 to 16.6.1
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.5.0 to 16.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.5.0...v16.6.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-27 08:59:09 +00:00
..
.vscode Update missed launch configurations 2019-12-20 19:08:05 +09:00
Mods Fix spinners being considered the "first object" for increased visibility in hidden 2020-04-16 14:11:38 +09:00
Resources Fix weird slider ball sizing 2020-04-02 19:56:33 +09:00
osu.Game.Rulesets.Osu.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.5.0 to 16.6.1 2020-04-27 08:59:09 +00:00
OsuBeatmapConversionTest.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
OsuDifficultyCalculatorTest.cs
OsuLegacyModConversionTest.cs
OsuSkinnableTestScene.cs Ensure the correct (up-to-date) ruleset is retrieved 2020-04-07 16:20:13 +09:00
StackingTest.cs
TestSceneCursorTrail.cs
TestSceneDrawableJudgement.cs Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
TestSceneEditor.cs
TestSceneFollowPoints.cs Use stacked positions 2020-03-04 09:46:53 +09:00
TestSceneGameplayCursor.cs Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
TestSceneHitCircle.cs Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
TestSceneHitCircleArea.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneHitCircleComboChange.cs
TestSceneHitCircleHidden.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneHitCircleLongCombo.cs
TestSceneHitCirclePlacementBlueprint.cs
TestSceneHitCircleSelectionBlueprint.cs
TestSceneLegacyBeatmapSkin.cs Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
TestSceneMissHitWindowJudgements.cs Add late miss judgements 2020-03-10 15:45:21 +09:00
TestSceneOsuDistanceSnapGrid.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneOsuFlashlight.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
TestSceneOsuPlayer.cs
TestSceneOutOfOrderHits.cs Merge remote-tracking branch 'upstream/master' into allow-cancelling-completion 2020-04-20 06:43:30 +03:00
TestScenePathControlPointVisualiser.cs Fix connections hidden due to overlapping controlpoints 2020-04-13 16:13:14 +09:00
TestSceneResumeOverlay.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneShaking.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
TestSceneSkinFallbacks.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
TestSceneSlider.cs Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
TestSceneSliderComboChange.cs
TestSceneSliderHidden.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneSliderInput.cs Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
TestSceneSliderPlacementBlueprint.cs Make placements happen on mouse down 2020-04-23 12:17:11 +09:00
TestSceneSliderSelectionBlueprint.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
TestSceneSliderSnaking.cs Trim excess newlines 2020-04-05 15:54:50 +02:00
TestSceneSpinner.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneSpinnerHidden.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneSpinnerPlacementBlueprint.cs
TestSceneSpinnerRotation.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
TestSceneSpinnerSelectionBlueprint.cs
TestSceneSpinnerSpunOut.cs Decouple test scene & add assertions 2020-02-10 21:40:21 +01:00