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https://github.com/ppy/osu
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69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects.Pooling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// A trail of the catcher.
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/// It also represents a hyper dash afterimage.
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/// </summary>
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public class CatcherTrail : PoolableDrawableWithLifetime<CatcherTrailEntry>
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{
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private readonly SkinnableCatcher body;
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public CatcherTrail()
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{
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Size = new Vector2(Catcher.BASE_SIZE);
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Origin = Anchor.TopCentre;
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Blending = BlendingParameters.Additive;
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InternalChild = body = new SkinnableCatcher
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{
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// Using a frozen clock because trails should not be animated when the skin has an animated catcher.
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// TODO: The animation should be frozen at the animation frame at the time of the trail generation.
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Clock = new FramedClock(new ManualClock()),
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};
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}
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protected override void OnApply(CatcherTrailEntry entry)
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{
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Position = new Vector2(entry.Position, 0);
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Scale = entry.Scale;
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body.AnimationState.Value = entry.CatcherState;
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using (BeginAbsoluteSequence(entry.LifetimeStart, false))
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applyTransforms(entry.Animation);
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}
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protected override void OnFree(CatcherTrailEntry entry)
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{
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ApplyTransformsAt(double.MinValue);
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ClearTransforms();
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}
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private void applyTransforms(CatcherTrailAnimation animation)
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{
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switch (animation)
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{
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case CatcherTrailAnimation.Dashing:
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case CatcherTrailAnimation.HyperDashing:
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this.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
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break;
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case CatcherTrailAnimation.HyperDashAfterImage:
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this.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
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this.ScaleTo(Scale * 0.95f).ScaleTo(Scale * 1.2f, 1200, Easing.In);
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this.FadeOut(1200);
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break;
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}
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Expire();
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}
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}
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}
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