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https://github.com/ppy/osu
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72 lines
3.0 KiB
C#
72 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Framework.Configuration;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Extensions
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{
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/// <summary>
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/// Conversion utilities for the <see cref="Language"/> enum.
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/// </summary>
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public static class LanguageExtensions
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{
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/// <summary>
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/// Returns the culture code of the <see cref="CultureInfo"/> that corresponds to the supplied <paramref name="language"/>.
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/// </summary>
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/// <remarks>
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/// This is required as enum member names are not allowed to contain hyphens.
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/// </remarks>
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public static string ToCultureCode(this Language language)
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{
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if (language == Language.zh_hant)
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return @"zh-tw";
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return language.ToString().Replace("_", "-");
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}
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/// <summary>
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/// Attempts to parse the supplied <paramref name="cultureCode"/> to a <see cref="Language"/> value.
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/// </summary>
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/// <param name="cultureCode">The code of the culture to parse.</param>
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/// <param name="language">The parsed <see cref="Language"/>. Valid only if the return value of the method is <see langword="true" />.</param>
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/// <returns>Whether the parsing succeeded.</returns>
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public static bool TryParseCultureCode(string cultureCode, out Language language)
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{
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if (cultureCode == @"zh-tw")
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{
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language = Language.zh_hant;
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return true;
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}
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return Enum.TryParse(cultureCode.Replace("-", "_"), out language);
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}
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/// <summary>
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/// Parses the <see cref="Language"/> that is specified in <paramref name="frameworkLocale"/>,
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/// or if that is not valid, the language of the current <see cref="ResourceManagerLocalisationStore"/> as exposed by <paramref name="localisationParameters"/>.
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/// </summary>
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/// <param name="frameworkLocale">The current <see cref="FrameworkSetting.Locale"/>.</param>
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/// <param name="localisationParameters">The current <see cref="LocalisationParameters"/> of the <see cref="LocalisationManager"/>.</param>
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/// <returns>The parsed language.</returns>
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public static Language GetLanguageFor(string frameworkLocale, LocalisationParameters localisationParameters)
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{
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// the usual case when the user has changed the language
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if (TryParseCultureCode(frameworkLocale, out var language))
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return language;
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if (localisationParameters.Store != null)
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{
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// startup case, locale not explicitly set, or the set language was removed in an update
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if (TryParseCultureCode(localisationParameters.Store.EffectiveCulture.Name, out language))
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return language;
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}
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return Language.en;
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}
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}
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}
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