osu/osu.Game/Screens/Play/SongProgressBar.cs

67 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Screens.Play
{
public class SongProgressBar : DragBar
{
public static readonly Vector2 HANDLE_SIZE = new Vector2(14, 25);
private Container handle;
public SongProgressBar()
{
fill.Colour = SongProgress.FILL_COLOUR;
Height = SongProgress.BAR_HEIGHT;
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
Depth = 1
});
fillContainer.Add(handle = new Container
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Width = 2,
Height = SongProgress.BAR_HEIGHT + SongProgress.GRAPH_HEIGHT,
Colour = Color4.White,
Position = new Vector2(2, 0),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Size = HANDLE_SIZE,
CornerRadius = 5,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White
}
}
}
}
});
}
}
}