mirror of https://github.com/ppy/osu
217 lines
8.3 KiB
C#
217 lines
8.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneBeatSyncedContainer : OsuTestScene
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{
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private readonly NowPlayingOverlay np;
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public TestSceneBeatSyncedContainer()
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{
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Clock = new FramedClock();
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Clock.ProcessFrame();
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AddRange(new Drawable[]
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{
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new BeatContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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np = new NowPlayingOverlay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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np.ToggleVisibility();
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}
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private class BeatContainer : BeatSyncedContainer
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{
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private const int flash_layer_heigth = 150;
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private readonly InfoString timingPointCount;
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private readonly InfoString currentTimingPoint;
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private readonly InfoString beatCount;
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private readonly InfoString currentBeat;
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private readonly InfoString beatsPerMinute;
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private readonly InfoString adjustedBeatLength;
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private readonly InfoString timeUntilNextBeat;
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private readonly InfoString timeSinceLastBeat;
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private readonly Box flashLayer;
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[Resolved]
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private MusicController musicController { get; set; }
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public BeatContainer()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new Container
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{
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Name = @"Info Layer",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Bottom = flash_layer_heigth },
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(150),
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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timingPointCount = new InfoString(@"Timing points amount"),
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currentTimingPoint = new InfoString(@"Current timing point"),
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beatCount = new InfoString(@"Beats amount (in the current timing point)"),
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currentBeat = new InfoString(@"Current beat"),
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beatsPerMinute = new InfoString(@"BPM"),
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adjustedBeatLength = new InfoString(@"Adjusted beat length"),
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timeUntilNextBeat = new InfoString(@"Time until next beat"),
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timeSinceLastBeat = new InfoString(@"Time since last beat"),
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}
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}
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}
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},
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new Container
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{
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Name = @"Color indicator",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = flash_layer_heigth,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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flashLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0,
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}
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}
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}
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};
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Beatmap.ValueChanged += delegate
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{
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timingPointCount.Value = 0;
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currentTimingPoint.Value = 0;
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beatCount.Value = 0;
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currentBeat.Value = 0;
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beatsPerMinute.Value = 0;
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adjustedBeatLength.Value = 0;
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timeUntilNextBeat.Value = 0;
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timeSinceLastBeat.Value = 0;
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};
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}
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private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
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{
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if (timingPoints[^1] == current)
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return current;
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int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
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return index == -1 ? current : timingPoints[index + 1];
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}
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private int calculateBeatCount(TimingControlPoint current)
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{
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if (timingPoints.Count == 0) return 0;
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if (timingPoints[^1] == current)
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return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
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return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
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}
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protected override void Update()
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{
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base.Update();
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timeUntilNextBeat.Value = TimeUntilNextBeat;
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timeSinceLastBeat.Value = TimeSinceLastBeat;
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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timingPointCount.Value = timingPoints.Count;
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currentTimingPoint.Value = timingPoints.IndexOf(timingPoint);
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beatCount.Value = calculateBeatCount(timingPoint);
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currentBeat.Value = beatIndex;
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beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
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adjustedBeatLength.Value = timingPoint.BeatLength;
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flashLayer.FadeOutFromOne(timingPoint.BeatLength);
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}
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}
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private class InfoString : FillFlowContainer
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{
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private const int text_size = 20;
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private const int margin = 7;
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private readonly OsuSpriteText valueText;
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public double Value
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{
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set => valueText.Text = $"{value:G}";
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}
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public InfoString(string header)
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Add(new OsuSpriteText { Text = header + @": ", Font = OsuFont.GetFont(size: text_size) });
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Add(valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: text_size) });
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Margin = new MarginPadding(margin);
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}
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}
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}
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}
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