mirror of https://github.com/ppy/osu
156 lines
5.9 KiB
C#
156 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
|
|
{
|
|
private HUDOverlay hudOverlay;
|
|
|
|
// best way to check without exposing.
|
|
private Drawable hideTarget => hudOverlay.KeyCounter;
|
|
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
|
|
|
[Resolved]
|
|
private OsuConfigManager config { get; set; }
|
|
|
|
[Test]
|
|
public void TestComboCounterIncrementing()
|
|
{
|
|
createNew();
|
|
|
|
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
|
|
|
|
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
|
|
}
|
|
|
|
[Test]
|
|
public void TestShownByDefault()
|
|
{
|
|
createNew();
|
|
|
|
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
|
|
|
|
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
|
|
AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
|
|
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
|
|
}
|
|
|
|
[Test]
|
|
public void TestFadesInOnLoadComplete()
|
|
{
|
|
float? initialAlpha = null;
|
|
|
|
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
|
|
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
|
|
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHideExternally()
|
|
{
|
|
createNew();
|
|
|
|
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
|
|
|
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
|
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
|
|
|
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
|
|
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMomentaryShowHUD()
|
|
{
|
|
createNew();
|
|
|
|
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
|
|
|
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
|
|
|
AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
|
|
|
|
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
|
|
|
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
|
|
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
|
|
|
|
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
|
|
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
|
|
|
AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
|
|
}
|
|
|
|
[Test]
|
|
public void TestExternalHideDoesntAffectConfig()
|
|
{
|
|
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
|
|
|
createNew();
|
|
|
|
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
|
|
|
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
|
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
|
|
|
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
|
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
|
}
|
|
|
|
[Test]
|
|
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
|
|
{
|
|
bool keyCounterVisibleValue = false;
|
|
|
|
createNew();
|
|
AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get<bool>(OsuSetting.KeyOverlay));
|
|
|
|
AddStep("set keycounter visible false", () =>
|
|
{
|
|
config.Set<bool>(OsuSetting.KeyOverlay, false);
|
|
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
|
|
});
|
|
|
|
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
|
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
|
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
|
|
|
|
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
|
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
|
|
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
|
|
|
AddStep("return value", () => config.Set<bool>(OsuSetting.KeyOverlay, keyCounterVisibleValue));
|
|
}
|
|
|
|
private void createNew(Action<HUDOverlay> action = null)
|
|
{
|
|
AddStep("create overlay", () =>
|
|
{
|
|
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
|
|
|
// Add any key just to display the key counter visually.
|
|
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
|
|
|
hudOverlay.ComboCounter.Current.Value = 1;
|
|
|
|
action?.Invoke(hudOverlay);
|
|
|
|
Child = hudOverlay;
|
|
});
|
|
}
|
|
}
|
|
}
|