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https://github.com/ppy/osu
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c1649b76d6
I had them shuffled around in the middle of the refactor.
25 lines
934 B
C#
25 lines
934 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osuTK.Graphics;
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namespace osu.Game.Storyboards.Commands
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{
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public class StoryboardColourCommand : StoryboardCommand<Color4>
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{
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public StoryboardColourCommand(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue)
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: base(easing, startTime, endTime, startValue, endValue)
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{
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}
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public override string PropertyName => nameof(Drawable.Colour);
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public override void ApplyInitialValue<TDrawable>(TDrawable d) => d.Colour = StartValue;
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public override TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d)
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=> d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing);
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}
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}
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