mirror of
https://github.com/ppy/osu
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59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Tests.Visual.Navigation
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{
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[System.ComponentModel.Description("game with first-run setup overlay")]
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public class TestSceneFirstRunGame : OsuGameTestScene
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{
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestImportantNotificationDoesntInterruptSetup()
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{
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AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
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AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
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AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
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AddUntilStep("finish first-run setup", () =>
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{
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Game.FirstRunOverlay.NextButton.TriggerClick();
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return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
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});
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AddWaitStep("wait for post delay", 5);
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AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
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AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
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}
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protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API);
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private class FirstRunGame : TestOsuGame
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{
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public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null)
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: base(storage, api, args)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true);
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}
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}
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}
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}
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