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https://github.com/ppy/osu
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102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Timing.RowAttributes;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private TimingScreen timingScreen;
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protected override bool ScrollUsingMouseWheel => false;
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Disabled = true;
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Child = timingScreen = new TimingScreen
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{
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State = { Value = Visibility.Visible },
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};
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Stop clock", () => Clock.Stop());
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AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
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}
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[Test]
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public void TestTrackingCurrentTimeWhileRunning()
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{
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AddStep("Select first effect point", () =>
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{
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InputManager.MoveMouseTo(Child.ChildrenOfType<EffectRowAttribute>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
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AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
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AddStep("Seek to just before next point", () => Clock.Seek(69000));
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AddStep("Start clock", () => Clock.Start());
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AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
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}
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[Test]
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public void TestTrackingCurrentTimeWhilePaused()
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{
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AddStep("Select first effect point", () =>
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{
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InputManager.MoveMouseTo(Child.ChildrenOfType<EffectRowAttribute>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
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AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
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AddStep("Seek to later", () => Clock.Seek(80000));
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AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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base.Dispose(isDisposing);
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}
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}
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}
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