mirror of
https://github.com/ppy/osu
synced 2024-12-22 23:05:02 +00:00
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using JetBrains.Annotations;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
/// <summary>
|
|
/// Provides access to skinnable elements.
|
|
/// </summary>
|
|
public interface ISkinSource : ISkin
|
|
{
|
|
/// <summary>
|
|
/// Fired whenever a source change occurs, signalling that consumers should re-query as required.
|
|
/// </summary>
|
|
event Action SourceChanged;
|
|
|
|
/// <summary>
|
|
/// Find the first (if any) skin that can fulfill the lookup.
|
|
/// This should be used for cases where subsequent lookups (for related components) need to occur on the same skin.
|
|
/// </summary>
|
|
/// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns>
|
|
[CanBeNull]
|
|
ISkin FindProvider(Func<ISkin, bool> lookupFunction);
|
|
|
|
/// <summary>
|
|
/// Retrieve all sources available for lookup, with highest priority source first.
|
|
/// </summary>
|
|
IEnumerable<ISkin> AllSources { get; }
|
|
}
|
|
}
|