osu/osu.Game/Tests/Visual
2020-09-22 13:38:52 +09:00
..
EditorClockTestScene.cs Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
EditorTestScene.cs Move more logic to base EditorTestScene 2020-09-14 15:27:08 +09:00
ModPerfectTestScene.cs Fix mod perfect test scenes failing due to null ruleset provided 2020-06-04 00:43:11 +03:00
ModTestScene.cs Allow testing mod combinations in ModTestScenes 2020-08-11 21:55:20 +02:00
MultiplayerTestScene.cs Change multiplayer tests to have null room by default 2020-07-09 18:55:53 +09:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuManualInputManagerTestScene.cs Fix tooltips not showing inside ManualInputManagerTestScenes 2020-03-30 19:15:44 +09:00
OsuTestScene.cs Fix global bindings being lost when running tests under headless contexts 2020-09-16 19:36:36 +09:00
PlacementBlueprintTestScene.cs Fix remaining test failures 2020-05-22 18:23:24 +09:00
PlayerTestScene.cs Fix game.ini getting left over by PlayerTestScene subclasses 2020-09-15 14:43:24 +09:00
RateAdjustedBeatmapTestScene.cs Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
ScreenTestScene.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
ScrollingTestContainer.cs Expose direction from scrolling test container 2020-04-23 11:17:16 +09:00
SelectionBlueprintTestScene.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
SkinnableTestScene.cs Remove unnecessary using 2020-09-22 13:38:52 +09:00
TestPlayer.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00