mirror of https://github.com/ppy/osu
67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinnableHealthDisplay : SkinnableHUDComponentTestScene
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{
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f) };
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protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) };
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protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) };
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep(@"Reset all", delegate
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{
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healthProcessor.Health.Value = 1;
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healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
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});
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}
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[Test]
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public void TestHealthDisplayIncrementing()
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{
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AddRepeatStep("apply miss judgement", delegate
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{
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healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
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}, 5);
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AddRepeatStep(@"decrease hp slightly", delegate
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{
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healthProcessor.Health.Value -= 0.01f;
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}, 10);
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AddRepeatStep(@"increase hp without flash", delegate
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{
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healthProcessor.Health.Value += 0.1f;
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}, 3);
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AddRepeatStep(@"increase hp with flash", delegate
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{
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healthProcessor.Health.Value += 0.1f;
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healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
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{
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Type = HitResult.Perfect
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});
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}, 3);
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}
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}
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}
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