mirror of https://github.com/ppy/osu
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
/// <summary>
|
|
/// Test editor hotkeys at a high level to ensure they all work well together.
|
|
/// </summary>
|
|
public partial class TestSceneEditorBindings : EditorTestScene
|
|
{
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
[Test]
|
|
public void TestBeatDivisorChangeHotkeys()
|
|
{
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.LShift));
|
|
|
|
AddStep("press 4", () => InputManager.Key(Key.Number4));
|
|
AddAssert("snap updated to 4", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(4));
|
|
|
|
AddStep("press 6", () => InputManager.Key(Key.Number6));
|
|
AddAssert("snap updated to 6", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(6));
|
|
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.LShift));
|
|
}
|
|
}
|
|
}
|