osu/osu.Game/Rulesets/Mods
2022-03-29 16:51:30 +09:00
..
DifficultyAdjustSettingsControl.cs Set keyboard step to 0.1 for difficulty adjust sliders 2022-02-02 17:43:08 +03:00
DifficultyBindable.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
IApplicableAfterBeatmapConversion.cs
IApplicableFailOverride.cs
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToBeatmapProcessor.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableHitObjects.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs Reword outdated doc 2021-08-01 19:22:33 +03:00
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
IApplicableToSample.cs
IApplicableToScoreProcessor.cs Fix judgement processors provided to mods while not completely loaded 2021-08-01 19:16:30 +03:00
IApplicableToTrack.cs
ICreateReplay.cs Create new ICreateReplayData interface and obsolete ICreateReplay 2022-03-29 16:51:30 +09:00
ICreateReplayData.cs Create new ICreateReplayData interface and obsolete ICreateReplay 2022-03-29 16:51:30 +09:00
IHasSeed.cs
IMod.cs Move more specification from Mod to IMod 2021-09-10 12:42:53 +09:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs Only call IUpdatableByPlayfield.Update if the playfield isn't nested 2022-03-03 14:37:39 +08:00
Metronome.cs Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Mod.cs Move GetSettingUnderlyingValue to a SettingSource extension method 2022-03-15 14:54:00 +09:00
ModAdaptiveSpeed.cs Scale rate adjustments based on hit timing consistency and tweak some related numbers 2022-03-05 21:48:57 +08:00
ModAutoplay.cs Create new ICreateReplayData interface and obsolete ICreateReplay 2022-03-29 16:51:30 +09:00
ModBarrelRoll.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ModBlockFail.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModCinema.cs Remove unnecessary SetReplayScore call in ModCinema 2022-03-29 16:51:30 +09:00
ModClassic.cs
ModDaycore.cs
ModDifficultyAdjust.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
ModDoubleTime.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModEasy.cs
ModEasyWithExtraLives.cs
ModFailCondition.cs Missed one 2021-08-12 10:14:01 +08:00
ModFlashlight.cs Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
ModHalfTime.cs
ModHardRock.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModHidden.cs
ModMirror.cs
ModMuted.cs Remove brackets 2021-08-01 20:59:51 +03:00
ModNightcore.cs Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
ModNoFail.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModNoMod.cs
ModNoScope.cs Different setting slider description in each mod 2021-11-10 03:57:22 +03:00
ModPerfect.cs Make Perfect auto restart toggleable 2021-08-12 10:12:35 +08:00
ModRandom.cs
ModRateAdjust.cs Add adaptive speed mod 2022-03-02 09:57:52 +08:00
ModRelax.cs
ModSuddenDeath.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModTimeRamp.cs Add adaptive speed mod 2022-03-02 09:57:52 +08:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
ModWithVisibilityAdjustment.cs
MultiMod.cs
UnknownMod.cs Also mark UnknownMod as not user-playable 2022-03-10 15:33:50 +09:00