mirror of https://github.com/ppy/osu
68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Globalization;
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using osu.Game.Beatmaps.Formats;
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namespace osu.Game.Skinning
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{
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public class LegacySkinDecoder : LegacyDecoder<SkinConfiguration>
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{
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public LegacySkinDecoder()
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: base(1)
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{
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}
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protected override void ParseLine(SkinConfiguration skin, Section section, string line)
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{
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if (section != Section.Colours)
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{
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var pair = SplitKeyVal(line);
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switch (section)
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{
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case Section.General:
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switch (pair.Key)
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{
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case @"Name":
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skin.SkinInfo.Name = pair.Value;
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return;
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case @"Author":
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skin.SkinInfo.Creator = pair.Value;
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return;
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case @"Version":
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if (pair.Value == "latest")
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skin.LegacyVersion = SkinConfiguration.LATEST_VERSION;
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else if (decimal.TryParse(pair.Value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out decimal version))
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skin.LegacyVersion = version;
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return;
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}
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break;
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// osu!catch section only has colour settings
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// so no harm in handling the entire section
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case Section.CatchTheBeat:
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HandleColours(skin, line, true);
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return;
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}
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if (!string.IsNullOrEmpty(pair.Key))
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skin.ConfigDictionary[pair.Key] = pair.Value;
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}
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base.ParseLine(skin, section, line);
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}
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protected override SkinConfiguration CreateTemplateObject()
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{
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var config = base.CreateTemplateObject();
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config.LegacyVersion = 1.0m;
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return config;
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}
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}
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}
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