mirror of https://github.com/ppy/osu
102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
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{
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public partial class LegacyKeyCounter : KeyCounter
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{
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private const float transition_duration = 160;
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public Colour4 ActiveColour { get; set; }
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private Colour4 textColour;
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public Colour4 TextColour
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{
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get => textColour;
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set
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{
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textColour = value;
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overlayKeyText.Colour = value;
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}
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}
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private readonly Container keyContainer;
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private readonly OsuSpriteText overlayKeyText;
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private readonly Sprite keySprite;
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public LegacyKeyCounter(InputTrigger trigger)
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: base(trigger)
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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Child = keyContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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keySprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new UprightAspectMaintainingContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = overlayKeyText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = trigger.Name,
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Colour = textColour,
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Font = OsuFont.GetFont(weight: FontWeight.SemiBold),
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},
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},
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}
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};
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// matches longest dimension of default skin asset
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Height = Width = 46;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource source)
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{
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Texture? keyTexture = source.GetTexture(@"inputoverlay-key");
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if (keyTexture != null)
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keySprite.Texture = keyTexture;
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}
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protected override void Activate(bool forwardPlayback = true)
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{
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base.Activate(forwardPlayback);
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keyContainer.ScaleTo(0.75f, transition_duration, Easing.Out);
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keySprite.Colour = ActiveColour;
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overlayKeyText.Text = CountPresses.Value.ToString();
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overlayKeyText.Font = overlayKeyText.Font.With(weight: FontWeight.SemiBold);
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}
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protected override void Deactivate(bool forwardPlayback = true)
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{
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base.Deactivate(forwardPlayback);
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keyContainer.ScaleTo(1f, transition_duration, Easing.Out);
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keySprite.Colour = Colour4.White;
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}
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}
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}
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