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21 lines
872 B
C#
21 lines
872 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModNightcore : ModNightcore<ManiaHitObject>, IManiaRateAdjustmentMod
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{
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public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
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// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
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// make the map any harder and is more of a personal preference.
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// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
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public override double ScoreMultiplier => 1;
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}
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}
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