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https://github.com/ppy/osu
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59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneMasterGameplayClockContainer : OsuTestScene
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{
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[Test]
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public void TestStartThenElapsedTime()
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{
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GameplayClockContainer gcc = null;
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AddStep("create container", () =>
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{
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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working.LoadTrack();
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Add(gcc = new MasterGameplayClockContainer(working, 0));
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});
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AddStep("start clock", () => gcc.Start());
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AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
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}
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[Test]
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public void TestElapseThenReset()
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{
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GameplayClockContainer gcc = null;
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AddStep("create container", () =>
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{
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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working.LoadTrack();
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Add(gcc = new MasterGameplayClockContainer(working, 0));
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});
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AddStep("start clock", () => gcc.Start());
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AddUntilStep("current time greater 2000", () => gcc.GameplayClock.CurrentTime > 2000);
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double timeAtReset = 0;
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AddStep("reset clock", () =>
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{
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timeAtReset = gcc.GameplayClock.CurrentTime;
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gcc.Reset();
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});
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AddAssert("current time < time at reset", () => gcc.GameplayClock.CurrentTime < timeAtReset);
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}
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}
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}
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