mirror of
https://github.com/ppy/osu
synced 2024-12-25 16:22:23 +00:00
c953a5d503
Not strictly required since all `Poll` implementations are now threadsafe, but extra safety is never a bad thing?
127 lines
3.7 KiB
C#
127 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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namespace osu.Game.Online
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{
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/// <summary>
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/// A component which requires a constant polling process.
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/// </summary>
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public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages.
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{
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private double? lastTimePolled;
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private ScheduledDelegate scheduledPoll;
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private bool pollingActive;
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/// <summary>
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/// The time in milliseconds to wait between polls.
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/// Setting to zero stops all polling.
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/// </summary>
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public readonly Bindable<double> TimeBetweenPolls = new Bindable<double>();
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/// <summary>
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///
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/// </summary>
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/// <param name="timeBetweenPolls">The initial time in milliseconds to wait between polls. Setting to zero stops all polling.</param>
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protected PollingComponent(double timeBetweenPolls = 0)
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{
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TimeBetweenPolls.BindValueChanged(_ =>
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{
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scheduledPoll?.Cancel();
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pollIfNecessary();
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});
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TimeBetweenPolls.Value = timeBetweenPolls;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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pollIfNecessary();
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}
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/// <summary>
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/// Immediately performs a <see cref="Poll"/>.
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/// </summary>
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public void PollImmediately()
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{
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lastTimePolled = Time.Current - TimeBetweenPolls.Value;
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scheduleNextPoll();
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}
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/// <summary>
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/// Performs a poll. Implement but do not call this.
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/// </summary>
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protected virtual Task Poll()
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{
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return Task.CompletedTask;
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}
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private void doPoll()
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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scheduledPoll = null;
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pollingActive = true;
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Poll().ContinueWith(_ => pollComplete());
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}
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/// <summary>
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/// Call when a poll operation has completed.
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/// </summary>
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private void pollComplete()
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{
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lastTimePolled = Time.Current;
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pollingActive = false;
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if (scheduledPoll == null)
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pollIfNecessary();
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}
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private void pollIfNecessary()
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{
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// we must be loaded so we have access to clock.
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if (!IsLoaded) return;
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// there's already a poll process running.
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if (pollingActive) return;
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// don't try polling if the time between polls hasn't been set.
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if (TimeBetweenPolls.Value == 0) return;
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if (!lastTimePolled.HasValue)
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{
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Scheduler.AddOnce(doPoll);
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return;
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}
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if (Time.Current - lastTimePolled.Value > TimeBetweenPolls.Value)
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{
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Scheduler.AddOnce(doPoll);
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return;
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}
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// not enough time has passed since the last poll. we do want to schedule a poll to happen, though.
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scheduleNextPoll();
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}
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private void scheduleNextPoll()
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{
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scheduledPoll?.Cancel();
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double lastPollDuration = lastTimePolled.HasValue ? Time.Current - lastTimePolled.Value : 0;
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scheduledPoll = Scheduler.AddDelayed(doPoll, Math.Max(0, TimeBetweenPolls.Value - lastPollDuration));
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}
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}
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}
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