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Backgrounds
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Rewrite storyboard clock management in slightly different way
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2022-01-11 22:00:04 +01:00 |
Containers
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Use correct effect points when EarlyActivationMilliseconds is not zero
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2021-12-04 22:31:55 -06:00 |
Cursor
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Avoid applying mouse down effects to menu cursor when it isn't visible
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2021-12-16 20:20:06 +09:00 |
OpenGL/Vertices
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Sprites
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Update usages of BufferedContainer in line with framework changes
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2021-11-05 15:54:49 +09:00 |
UserInterface
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Fix failing test due to changed reset page logic
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2022-01-05 14:53:32 +09:00 |
UserInterfaceV2
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
DateTooltip.cs
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
DrawableDate.cs
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Add back .ToLocalTime() call to DrawableDate
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2021-12-16 18:25:29 +09:00 |
ErrorTextFlowContainer.cs
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Adjust game-side text flow containers to part-based model
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2021-10-29 06:34:08 +02:00 |
IHasAccentColour.cs
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OsuColour.cs
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
OsuFont.cs
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OsuIcon.cs
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
ParticleExplosion.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
ParticleSpewer.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
ScreenshotManager.cs
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Update UI cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |