mirror of
https://github.com/ppy/osu
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327 lines
11 KiB
C#
327 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Online.Chat;
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using osuTK;
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Chat;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene
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{
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private readonly APIUser admin = new APIUser
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{
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Username = "HappyStick",
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Id = 2,
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Colour = "f2ca34"
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};
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private readonly APIUser redUser = new APIUser
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{
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Username = "BanchoBot",
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Id = 3,
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};
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private readonly APIUser blueUser = new APIUser
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{
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Username = "Zallius",
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Id = 4,
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};
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private readonly APIUser longUsernameUser = new APIUser
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{
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Username = "Very Long Long Username",
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Id = 5,
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};
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[Cached]
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private ChannelManager channelManager = new ChannelManager();
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private TestStandAloneChatDisplay chatDisplay;
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private int messageIdSequence;
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private Channel testChannel;
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public TestSceneStandAloneChatDisplay()
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{
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Add(channelManager);
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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messageIdSequence = 0;
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channelManager.CurrentChannel.Value = testChannel = new Channel();
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Children = new[]
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{
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chatDisplay = new TestStandAloneChatDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 80),
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Channel = { Value = testChannel },
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},
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new TestStandAloneChatDisplay(true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 150),
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Channel = { Value = testChannel },
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}
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};
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});
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[Test]
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public void TestSystemMessageOrdering()
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{
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var standardMessage = new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "I am a wang!"
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};
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var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
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var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
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AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
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AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
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AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
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AddAssert("message order is correct", () => testChannel.Messages.Count == 3
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&& testChannel.Messages[0] == standardMessage
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&& testChannel.Messages[1] == infoMessage1
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&& testChannel.Messages[2] == infoMessage2);
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}
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[Test]
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public void TestManyMessages()
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{
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "I am a wang!"
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I am team red."
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I plan to win!"
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}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = blueUser,
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "Okay okay, calm down guys. Let's do this!"
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}));
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Hi guys, my new username is lit!"
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}));
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Message from the future!",
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Timestamp = DateTimeOffset.Now
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}));
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checkScrolledToBottom();
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const int messages_per_call = 10;
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AddRepeatStep("add many messages", () =>
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{
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for (int i = 0; i < messages_per_call; i++)
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{
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Many messages! " + Guid.NewGuid(),
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Timestamp = DateTimeOffset.Now
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});
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}
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}, Channel.MAX_HISTORY / messages_per_call + 5);
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AddAssert("Ensure no adjacent day separators", () =>
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{
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var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
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foreach (int i in indices)
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{
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if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
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return false;
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}
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return true;
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});
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checkScrolledToBottom();
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}
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/// <summary>
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/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
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/// </summary>
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[Test]
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public void TestMessageWrappingKeepsAutoScrolling()
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{
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fillChat();
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// send message with short words for text wrapping to occur when contracting chat.
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sendMessage();
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AddStep("contract chat", () => chatDisplay.Width -= 100);
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checkScrolledToBottom();
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AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "As we were saying...",
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}));
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checkScrolledToBottom();
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}
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[Test]
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public void TestUserScrollOverride()
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{
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fillChat();
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sendMessage();
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checkScrolledToBottom();
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AddStep("User scroll up", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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checkNotScrolledToBottom();
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sendMessage();
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checkNotScrolledToBottom();
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AddRepeatStep("User scroll to bottom", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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}, 5);
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checkScrolledToBottom();
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sendMessage();
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checkScrolledToBottom();
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}
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[Test]
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public void TestLocalEchoMessageResetsScroll()
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{
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fillChat();
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sendMessage();
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checkScrolledToBottom();
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AddStep("User scroll up", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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checkNotScrolledToBottom();
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sendMessage();
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checkNotScrolledToBottom();
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sendLocalMessage();
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checkScrolledToBottom();
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sendMessage();
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checkScrolledToBottom();
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}
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private void fillChat()
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{
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AddStep("fill chat", () =>
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{
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for (int i = 0; i < 10; i++)
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{
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = $"some stuff {Guid.NewGuid()}",
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});
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}
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});
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checkScrolledToBottom();
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}
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private void sendMessage()
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{
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AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
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}));
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}
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private void sendLocalMessage()
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{
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AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage
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{
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Sender = longUsernameUser,
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Content = "This is a local echo message.",
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}));
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}
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private void checkScrolledToBottom() =>
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AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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private void checkNotScrolledToBottom() =>
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AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom);
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private class TestStandAloneChatDisplay : StandAloneChatDisplay
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{
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public TestStandAloneChatDisplay(bool textbox = false)
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: base(textbox)
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{
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}
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protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
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protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
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public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
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public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
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}
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}
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}
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